Transcendense transdata 1.74/9/2023 ![]() ![]() “Give me a lever long enough and a fulcrum on which to place it, and I shall move the world.” I’m not sure what Archimedes would think of Transcendence, but his advice applies nonetheless. ![]() And if I had a $100 million budget, that would be pretty easy.īut since our resources are limited, we need to leverage them as much as possible. Instead, I want it to feel like you’re stepping into a vast universe, with a long history and infinite possibilities. It’s not a short, time-passer like Angry Birds and it’s not a tight narrative game like Portal. I like to think of Transcendence as an epic-scale indie game. If I could go back in time, this is one of the things I’d tell myself. The new version (which debuted in 1.9 Beta 2) is much more transparent and approachable. The first version required a spoiler guide (“how much should I donate?”) and had hidden state (“what’s the Sisters’ attitude towards me?”). Pilgrim’s Aid at the Sister of Domina is a good example. Over the years, I’ve learned more about game design, and I’ve been able to refine some of the mechanics. It is a classic example of “ Guide Dang It ,” in which the only way to succeed is to read a spoiler guide. And while polypiling works in Nethack, the Teraton fabricator has numerous problems with balance and usability. The Teraton fabricator, for example, was inspired by the polypile feature in Nethack. But early players would often tell me, “just because Nethack does it that way doesn’t mean you should!” And they were (and are) right! The idea of unidentified barrels, for example, was lifted straight from that seminal Roguelike. Transcendence was heavily inspired by Nethack, and it’s benefited greatly. ![]()
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